EA SPORTS™ WRC - Version 1.7.0 & Season 4 Content Released

EA SPORTS™ WRC - Version 1.7.0 Patch Notes

The latest update for EA SPORTS™ WRC is available to download from April 4, 11:00 BST, and includes several improvements and bug fixes across many areas of the game. 

For a full summary of the update, check out the patch notes below.

New Content

  • Added 10 Rally Pass Season 4 cosmetic items, in the Free tier.
  • Added 15 Rally Pass Season 4 cosmetic items, in the VIP tier.
  • Added 5 Rally Pass Season 4 cosmetic items, in the EA Play tier.
  • Added a new Season of Moments, with a new challenge going live every day (~60 in total).

New Features

  • Added functionality for esports WRC. Esports tab in main menu will go live when the competition is ready to begin.

Key Fixes

  • Addressed an issue in which controller vibration was constantly applied when not driving.
  • Addressed an issue in which Vibration & Feedback settings were not working as expected on PS5.
  • Fixed an issue in which dust and snow kickup effects were not being generated in replays.
  • Made improvements to rain effects.
  • Made a number of performance optimisations to cloth-based visual effects in order to help improve framerates across all locations.
  • Made a number of performance optimisations to collision-based visual effects in order to help improve framerates across all locations.
  • Made a number of minor performance optimisations across Estonia, Iberia, Mexico, Oceania and Pacifico.

Crash Fixes

  • Fixed an issue with Quick Play Multiplayer in which a player would experience a game crash after inviting a previously kicked player back to a lobby.

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Audio

  • Addressed a number of issues on several cars in which the engine audio did not properly match the vehicle's RPM.
  • Made a number of adjustments to crowd and spectator audio.

Career

  • Fixed an issue in which WRC2 cars would not appear on the podium.

Cars

  • Fixed an issue on several cars in which a pink placeholder texture was visible on the windshield banner from interior views.

Graphics & Performance

  • Made a number of performance optimisations to cloth-based visual effects in order to help improve framerates across all locations.
  • Made a number of performance optimisations to collision-based visual effects in order to help improve framerates across all locations.
  • Fixed an issue on PC in which trees would stretch abnormally when set to Ultra Low.
  • Fixed an issue in which dust and snowkickup effects were not being generated in replays.
  • Made improvements to rain effects.
  • Estonia - Made a number of performance optimisations to foliage in order to help improve framerates.
  • Iberia - Addressed a number of areas in which framerate would drop significantly.
  • Mexico - Made a number of performance optimisations to foliage in order to help improve framerates.
  • Oceania - Addressed a number of areas in which framerate would drop significantly.
  • Pacifico - Addressed a number of areas in which framerate would drop significantly.

Input Devices

  • Addressed an issue in which controller vibration was constantly applied when not driving.
  • Addressed an issue in which Vibration & Feedback settings were not working as expected on PS5.

Livery Editor

  • Removed dark variants of fictional sponsor logos from decal selection menus. Existing liveries using these will not be affected.

Locations

  • Central Europe - Rouské - Resolved a corner-cutting exploit.
  • Central Europe - Lukoveček - Resolved a corner-cutting exploit.
  • Central Europe - Raztoka - Resolved a corner-cutting exploit.
  • Central Europe - Žabárna - Resolved a corner-cutting exploit.
  • Central Europe - Provodovice - Resolved a corner-cutting exploit.
  • Central Europe - Libosváry - Resolved a corner-cutting exploit.
  • Central Europe - Rusava - Resolved a corner-cutting exploit.
  • Mediterraneo - Asco - Addressed an issue in which a reset zone did not adequately cover spectators.
  • Mediterraneo - Ponte - Addressed an issue in which a reset zone did not adequately cover spectators.
  • Mediterraneo - Monte Cinto - Addressed an issue in which a reset zone did not adequately cover spectators.
  • Mediterraneo - Serra Di Cuzzioli - Addressed an issue in which a reset zone did not adequately cover spectators.
  • Mexico - Addressed a small number of corner-cutting exploits across all stages.
  • Oceania - Oakleigh - Addressed a number of issues in which reset lines were either missing or too close to the road edge.
  • Oceania - Doctors Hill - Addressed a number of issues in which reset lines were either missing or too close to the road edge.
  • Oceania - Taipuha - Addressed a number of issues in which reset lines were either missing or too close to the road edge.
  • Oceania - Mareretu - Addressed a number of issues in which reset lines were either missing or too close to the road edge.
  • Japan - Lake Mikawa - Addressed a corner-cutting exploit.
  • Japan - Kudarisawa - Addressed a corner-cutting exploit.
  • Japan - Habu Dam - Addressed a corner-cutting exploit.
  • Japan - Habucho - Addressed a corner-cutting exploit.

Quick Play

  • Fixed an issue in Quick Play Solo in which the Automatic Repairs Assist would improperly trigger after receiving damage Shakedown.

UDP & Telemetry

  • Added new UDP telemetry field to identify when a player is currently in Shakedown - stage_shakedown

User Interface & HUD

  • Addressed an issue with the HUD in which the handbrake light would not activate. It should now activate once handbrake input is 1% or higher instead of 100%.

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